

The result is a serene but occasionally chaotic landscape that succeeds in feeling unique among the miles and miles of land Eivor has traveled to this point.ĭisappointingly, you’ll be doing largely the same things you've been doing for a year and a half now (yes, Valhalla came out in November of 2020) across the regions of Svarfenheim. Things do get occasionally weirder when you start seeing enormous stones floating in the air or some burning tree root tentacle-thing crawling across the sky. It almost has a Peter Jackson’s Lord of the Rings sort of vibe, where everything looks like a postcard of some natural landscapes that exist in the real world (ie New Zealand), with the occasional enormous dwarven statue or gigantic mountain made of solid gold. Much of the land looks as verdant and beautiful as many locations in England, Norway, or Ireland.

Svarfenheim is filled to the brim with environments fit for ancient legend. It’s more a straightforward tale of Havi’s (read: Odin’s) quest to save his son Baldur from the fire demon Surtur. This Assassin-ception idea was a clever metaphor during the main game, with Odin whispering increasingly paranoid advice into Eivor’s ear every time a new and more bizarre revelation is made about the truth of their world, but the story is far less poetic here. How do you add a whole new set of supernatural abilities and without making anything feel new or different? Like the two DLC expansions before it, it’s not a letdown of Asgardian proportions, but it is a letdown nonetheless.ĭawn of Ragnarok, the third DLC expansion, channels Christopher Nolan’s Inception and goes deeper as Eivor – themselves a virtual reconstruction of an ancient viking – uses trippy drugs to relive the spiritual reconstruction of the life of their culture’s gods in order to sort out their own existential dread.

Replacing European kings with giants and dwarves doesn’t change the fact that all of the moment-to-moment adventuring, looting, and combat is exactly the same as it has been in the roughly 150 hours of Valhalla that preceded it. In disappointing reality, it's a mostly unchanged stretch of gameplay dressed up like a magical romp through the Nine Realms. On paper its premise of delving into Norse mythology is a promise to truly investigate one of the most interesting loose ends left by Assassin’s Creed Valhalla’s story that would give Eivor the power of the gods.
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Wield incredible otherworldly powers never before seen In the Assassins Creed franchise, absorb new abilities on the fly from enemies you have defeated, shapeshift into a raven and perform supernatural assassinations, transform your skin into magma, infuse ice into your weapon, resurrect dead foes to fight on your side, and many more.Unleash your newfound divine powers as you embark on a desperate quest to stop invaders from the land of frost and flame that threaten the Nine Realms and save your son Baldr who has been taken prisoner by the immortal fire giant Surtr. Assassins Creed Valhalla Dawn of Ragnarök is the third major DLC expansion for Assassins Creed Valhalla, in it, Eivor embraces his destiny and becomes Odin of myth and legends himself, the Norse god of battle and wisdom.
